After purchasing your tickets at the box office on the ground floor, please stop by our Visitor Services desk at our main entrance on the 4th floor to check in. Once you’ve had as much fun as you like, you might stop by our gem of a gift shop and take some science home with you.
Healthy lives depend on healthy environments. Journey Underground to interact with Virginia geological specimens. Become an on-air meteorologist in our WDBJ Weather Studio and investigate our indoor Tornado. Create mountains and make the rain fall at our Augmented Reality Sandbox. Get up close and personal with some remarkable creatures at our Living River & Touch Tank and discover new ways to grow plants with our Aquaponics Cabinet.
Healthy Bodies Gallery
Send foam “blood cells” racing through the Amazing Arteries. See what lies under our skin through a one-of-a-kind “plastinated” human specimen that features actual human organs. Try some trivia and match your knowledge against our Big Mouth. Compete against a friend in a fascinating exhibit called MindBall where you move an actual ball to your opponent’s goal using only your mind. Leave with a new appreciation for nature’s most complex being: You!
WonderLab invites guests of all ages to learn the basic elements of coding or programming in an open learning environment. The space includes playful components such as Code-a-pillar, Cubetto, Osmo, and Dot and Dash, in addition to a Scratch workbench, where patrons can program interactive stories, games, and animations. Additionally, the exhibit features an art installation, Racing Electrons, by Jacob R. Smith.
Virginia Tech Featured Projects
Dense Space – Paola Zellner and Charles Nichols – Dense Space is a responsive audiovisual environment. It explores the use of linear fibre material to generate forms that in their interplay with light and motion densify the space, increasing its presence, and augmenting the experience of space. It is accompanied by Charles Nichols’ composition, Beyond the Dark.
Plasma – Virginia Tech creative technologies graduate student George Hardebeck combined the interactive technology of the Leap sensor with a virtual environment to create this installation. He wrote code to give instructions to the particles that move and bounce in the space as well as respond to your hand. Inspired by plasma globes, the project experiments with game environments and sensors.
Visit the Institute for Creativity, Arts, and Technology for more information.
We are working to reimagine our planetarium. While renovations are ongoing, the planetarium is closed with occasional exceptions for lectures and school groups. Please check our Events Calendar for lectures or our school groups page for classes.